MORPH
Risk of Rain inspired
PROJECT DETAILS
PLATFORM:
Windows
TOOLS:
Ue4
Zbrush
Maya
LANGUAGE:
Blueprints
ROLE
Technical designer
PROJECT PARAMETERS
1 Level 2 characters and a system
Project overview​
Game Identity / Mantra:
And outlandish rough like area shooter featuring a strange world after world as you jump across maps fighting harder and harder enemies as you move you towards your end goal of finding the final teleporter.
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Design Pillars:
Fast, Chaotic, Flashy
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Genre/Story/Mechanics Summary:
Using flashy abilities; shoot, explode, dash and slice your way through waves of monsters in this adaptation of risk of rain where you choose a load out of characters and seamlessly switch between them, improve base stats with items to overpower your enemy
Mechanics
Director spawning system
Character switching
Soldier class
Ninja class
Chests for items
Items
Teleporter
AI variants
AI Boss