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PROTOTYPE5
John Wick inspired
Prototype5: Image
PROJECT DETAILS
PLATFORM:
Windows
TOOLS:
Ue4
Maya
​
Animation assets from:
mixamo
LANGUAGE:
Blueprints
ROLE
Technical designer
PROJECT PARAMETERS
Use sequencers to transition into a level smoothly and quick time events.
Prototype5: List
Project overview​
This game was to use sequences to show smooth transitions in gameplay, the main mechanic for this is Quick time events where if failed results in a restart of the level, with a club as the setting and a sequence at the beginning to introduce the player the level and Ai positions.
Prototype5: Text
Mechanics
Quick time events
It would be these events that would manipulate the camera transitions.
Ai
Triggers a chain of quick time events that blend animations for the player and fire bullets at the enemy.
Prototype5: Text
GALLERY
Prototype5: Text
Prototype5: Work
Prototype5: Text
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