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PROTOTYPE5

John Wick inspired

Prototype5: Image

PROJECT DETAILS

PLATFORM:

Windows

TOOLS:

Ue4

Maya

​

Animation assets from:

mixamo

LANGUAGE:

Blueprints

ROLE

Technical designer

PROJECT PARAMETERS

Use sequencers to transition into a level smoothly and quick time events.

Prototype5: List

Project overview​

This game was to use sequences to show smooth transitions in gameplay, the main mechanic for this is Quick time events where if failed results in a restart of the level, with a club as the setting and a sequence at the beginning to introduce the player the level and Ai positions.

Prototype5: Text

Mechanics

  • Quick time events 

It would be these events that would manipulate the camera transitions. 

  • Ai 

Triggers a chain of quick time events that blend animations for the player and fire bullets at the enemy.

Prototype5: Text

GALLERY

Prototype5: Text
Prototype5: Work

Technical design document:

Prototype5: Text
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