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CUBOID
A simple puzzle game
Prototype1: Image
PROJECT DETAILS
PLATFORM:
Windows
TOOLS:
Ue4
LANGUAGE:
Blueprints
ROLE
Technical designer
Prototype1: List
Project overview
Cuboids main mechanic is leaning the player camera left and right as an attempt make a peaking round corners mechanic, turned into an abstract concept of using it to “break” the game but used to progress past being trapped in a cube room. Inspiration for the gimmick stems from a developer that specializes in out there concepts for games e.g. Scream into the mic to keep Health up. In addition an atmosphere inspired by The rodinia project.
Prototype1: Text
Mechanics
The Training System
This is responsible for teaching the player movement and peaking controls.
Game master
This is responsible for moving the environment around when cubes have been lit.
Prototype1: Text
GALLERY
Prototype1: Text
Prototype1: Work
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