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CUBOID

A simple puzzle game

Prototype1: Image

PROJECT DETAILS

PLATFORM:

Windows

TOOLS:

Ue4

LANGUAGE:

Blueprints

ROLE

Technical designer

Prototype1: List

Project overview​

Cuboids main mechanic is leaning the player camera left and right as an attempt make a peaking round corners mechanic, turned into an abstract concept of using it to “break” the game but used to progress past being trapped in a cube room. Inspiration for the gimmick stems from a developer that specializes in out there concepts for games e.g. Scream into the mic to keep Health up. In addition an atmosphere inspired by The rodinia project.

Prototype1: Text

Mechanics

  • The Training System 

This is responsible for teaching the player movement and peaking controls. 

  • Game master 

This is responsible for moving the environment around when cubes have been lit. 

Prototype1: Text

GALLERY

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Prototype1: Work
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