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PROTOTYPE2

Mobile game

Prototype2: Image

PROJECT DETAILS

PLATFORM:

Andriod

TOOLS:

Ue4

Pixel art provided by:

Stacey satchell - https://twitter.com/GameSetSatchell

LANGUAGE:

Blueprints

ROLE

Technical designer

PROJECT PARAMETERS

make a bullet hell mobile game

Prototype2: List

Project overview​

The mobile prototype was a 2D bullet hell with a twist of reverse rhythm, with a guitar hero game your intention is to hit the beats, my twist is the beats spawn the things you want to avoid. Theme is spaceships and asteroids, pixel art, music genre “Jump up” a sub-genre of Drum and bass it has qualities like predictable timing and sharp synthetic beats.

Prototype2: Text

Mechanics

  • The timer 

Located in the level Blueprint it is responsible for starting Timer by functions on loop, with a sequence of picked Spawners to spawn asteroids from. 

  • Spawners 

Some differ to others, one lerps a billboard back and forth another has three billboards and rotates but all are controlled by the timer and all billboards are potential spots for an asteroid to spawn. 

Prototype2: Text

GALLERY

Prototype2: Text
Prototype2: Video
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